Our Academy Programs
Discover our innovative STEAM programs designed for the future
STEAM Programs
Artificial Intelligence
Explore the world of AI through hands-on projects, machine learning algorithms, and real-world applications.
- Machine Learning Fundamentals
- Neural Networks & Deep Learning
- AI Ethics & Responsible Development
- Practical AI Applications
Robotics & Engineering
Build and program robots, learn mechanical engineering principles, and develop problem-solving skills.
- Robot Design & Construction
- Programming & Control Systems
- Mechanical Engineering Basics
- Competition Robotics
Science & Research
Conduct scientific research, perform experiments, and develop critical thinking through inquiry-based learning.
- Laboratory Research Methods
- Data Analysis & Statistics
- Scientific Writing & Presentation
- Research Project Development
Business & Innovation
Learn entrepreneurship, business strategy, and innovation management for future business leaders.
- Business Model Development
- Market Research & Analysis
- Financial Planning & Management
- Innovation & Design Thinking
Our Curriculum
General Subjects
Based on the Merdeka Curriculum, focusing on strengthening students’ fundamental understanding.
The general subjects group includes Religion, Pancasila, Science, Social Studies, Mathematics, and Literacy in Indonesian and English.
STEAM
Divided into Engineering, Science, Art, and Business.
Grade 10: Exploration phase.
Grades 11–12: Building expertise in chosen specializations.
Character Education
Enrichment and guidance in character, moral, and spiritual development.
- Leadership, project management, and wellness training.
- Daily religious enrichment during the 0th period.
Portfolio Development
Support for students to participate in competitions and collaborate with universities or companies to enrich their portfolios.
- Participate in competitions.
- Develop personal interests and talents through individual projects.
- Gain experience through internships.
STEAM Curriculum
General Subjects
- Sustainability
- Global Competence
- Project Management
- Digital Literacy
Engineering
- Programming / Coding
- Statistics and Data Science
- Artificial Intelligence
- IoT and Robotics (extracurricular)
Science
- Conventional Biotechnology*
- Modern Biotechnology*
- Bioinformatics*
Art
- Photography and Videography
- Basic Fine Arts
- Visual Branding
- Design and Communication
Business
- Design Thinking
- Business Model Canvas
- Financial Literacy
- Digital Marketing
Mandatory in Grade 10 — Elective in Grade 11
(Business courses are mandatory in Grades 10 and 11)
Our Facilities
AI & Robotics Lab
Cutting-edge robotics kits and AI tools designed to help students explore automation, programming, and machine learning.
Science Laboratory
Fully equipped labs for experiments in physics, chemistry, and biology to foster scientific inquiry and innovation.
Innovation Hub
A collaborative space for entrepreneurship, business projects, and design thinking workshops.
Creative Arts Studio
A modern studio for digital media, visual arts, and creative expression through design and performance.
Learning Spaces
Flexible classrooms designed for collaboration, interactive learning, and project-based activities.
Library & Resource Center
A resource-rich environment with access to books, journals, and digital learning platforms.
Sports Facilities
Indoor and outdoor facilities supporting physical education, fitness, and extracurricular sports.
Maker Space
A hands-on workshop for engineering, prototyping, and creative experiments using modern tools and equipment.
Roadmap
| Grade | Objectives | Programs |
|---|---|---|
| Grade 10 |
Exploration of students’ interests and talents Strengthening foundational academic competencies |
|
| Grade 11 |
Deepening interests Advanced academic strengthening based on student goals Building student portfolios |
|
| Grade 12 |
University entrance preparation Strengthening social skills |
|
Tiered Projects
Grade 12
Independent innovation or socially impactful research projects developed by the students themselves.
Grade 11
Interest deepening through interdisciplinary projects with a personalized learning approach based on themes provided by the mentor.
Grade 10
Exploration of students' interests and talents by strengthening fundamental PBL/PjBL skills through thematic projects designed by the mentor.
Project
Internship
Self-Development Project
Illustration of the project stages from Grade 10 to Grade 12