Praxis High School

Yogyakarta's Premier STEAM Education

Our Academy Programs

Discover our innovative STEAM programs designed for the future

STEAM Programs

AI Program

Artificial Intelligence

Explore the world of AI through hands-on projects, machine learning algorithms, and real-world applications.

  • Machine Learning Fundamentals
  • Neural Networks & Deep Learning
  • AI Ethics & Responsible Development
  • Practical AI Applications
Robotics Program

Robotics & Engineering

Build and program robots, learn mechanical engineering principles, and develop problem-solving skills.

  • Robot Design & Construction
  • Programming & Control Systems
  • Mechanical Engineering Basics
  • Competition Robotics
Science Program

Science & Research

Conduct scientific research, perform experiments, and develop critical thinking through inquiry-based learning.

  • Laboratory Research Methods
  • Data Analysis & Statistics
  • Scientific Writing & Presentation
  • Research Project Development
Business Program

Business & Innovation

Learn entrepreneurship, business strategy, and innovation management for future business leaders.

  • Business Model Development
  • Market Research & Analysis
  • Financial Planning & Management
  • Innovation & Design Thinking

Our Curriculum

General Subjects

Based on the Merdeka Curriculum, focusing on strengthening students’ fundamental understanding.

The general subjects group includes Religion, Pancasila, Science, Social Studies, Mathematics, and Literacy in Indonesian and English.

STEAM

Divided into Engineering, Science, Art, and Business.

Grade 10: Exploration phase.

Grades 11–12: Building expertise in chosen specializations.

Character Education

Enrichment and guidance in character, moral, and spiritual development.

  • Leadership, project management, and wellness training.
  • Daily religious enrichment during the 0th period.

Portfolio Development

Support for students to participate in competitions and collaborate with universities or companies to enrich their portfolios.

  • Participate in competitions.
  • Develop personal interests and talents through individual projects.
  • Gain experience through internships.

STEAM Curriculum

General Subjects

  • Sustainability
  • Global Competence
  • Project Management
  • Digital Literacy
Engineering
  • Programming / Coding
  • Statistics and Data Science
  • Artificial Intelligence
  • IoT and Robotics (extracurricular)
Science
  • Conventional Biotechnology*
  • Modern Biotechnology*
  • Bioinformatics*
Art
  • Photography and Videography
  • Basic Fine Arts
  • Visual Branding
  • Design and Communication
Business
  • Design Thinking
  • Business Model Canvas
  • Financial Literacy
  • Digital Marketing

Mandatory in Grade 10 — Elective in Grade 11
(Business courses are mandatory in Grades 10 and 11)

Our Facilities

AI & Robotics Lab

Cutting-edge robotics kits and AI tools designed to help students explore automation, programming, and machine learning.

Science Laboratory

Fully equipped labs for experiments in physics, chemistry, and biology to foster scientific inquiry and innovation.

Innovation Hub

A collaborative space for entrepreneurship, business projects, and design thinking workshops.

Creative Arts Studio

A modern studio for digital media, visual arts, and creative expression through design and performance.

Learning Spaces

Flexible classrooms designed for collaboration, interactive learning, and project-based activities.

Library & Resource Center

A resource-rich environment with access to books, journals, and digital learning platforms.

Sports Facilities

Indoor and outdoor facilities supporting physical education, fitness, and extracurricular sports.

Maker Space

A hands-on workshop for engineering, prototyping, and creative experiments using modern tools and equipment.

Roadmap

Grade Objectives Programs
Grade 10 Exploration of students’ interests and talents
Strengthening foundational academic competencies
  • Thematic STEAM projects (introduction to all fields)
  • Self-development project
  • Counseling and assessment for university preparation
Grade 11 Deepening interests
Advanced academic strengthening based on student goals
Building student portfolios
  • Specialized projects (aligned with students’ interests and goals) aimed at producing real works or competition outputs
  • Elective subjects based on student pathways
  • Business/entrepreneurship enrichment
  • IELTS and academic test preparation
  • Industrial or academic internship programs (research-based)
Grade 12 University entrance preparation
Strengthening social skills
  • Guidance for university admission tests and application processes for domestic and international universities, aligned with student goals
  • Social impact projects
  • Short courses / student exchange (optional)

Tiered Projects

Grade 12

Independent innovation or socially impactful research projects developed by the students themselves.


Grade 11

Interest deepening through interdisciplinary projects with a personalized learning approach based on themes provided by the mentor.


Grade 10

Exploration of students' interests and talents by strengthening fundamental PBL/PjBL skills through thematic projects designed by the mentor.


Final
Project
Interdiciplinary Project
Internship
Thematic STEAM Project (project duration: 2–4 weeks)
Self-Development Project

Illustration of the project stages from Grade 10 to Grade 12